I’m an avid gamer. I don’t own a video game console, but I do have quite the collection of computer games, ranging from Monkey Island to Gears of War. And yet, I am not a mass murderer. I haven’t shot up my school with a 9mm or written violent poetry about killing people. Surprising? Not to most people. But Jack Thompson would have you believe that violent video games are tied directly to real world violence. The thing is, he’s an idiot.
Continue reading ‘Enemy of the gamer’
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I’m unintentionally continuing on my gaming post trend. I was watching G4 earlier and saw some stuff about a new action/role-playing game called Mass Effect developed by BioWare. It looks pretty interesting, and I’ve played games by BioWare before. They tend to have a big emphasis on story-telling, and I love games with an engaging story.
Unfortunately, the game was released only for the Xbox 360. What’s worse is that BioWare has no plans to develop the game for the PC. Another good game ruined by what I see as a lazy developer. I mean, the PC is still a good gaming platform. Why, then, do so many developers come out with games exclusive to certain consoles? I don’t want to buy a freakin’ Xbox. If that means I’m not going to buy a game like Mass Effect, then that’s the loss of the game developer. Ignoring an entire (and rather large) portion of the video game market is about the best thing you can do to get people to dislike you.
BioWare used to develop games for the PC, too. Even the most recent game they developed before Mass Effect, Star Wars: Knights of the Old Republic was made for both the Xbox and the PC. Before that, they were PC-only, since no one thought an RPG could really work that well on a console.
I really don’t have anything against consoles. They have their uses. I don’t want to be forced to buy one, though. I already own a decent computer. Buying something else that only plays games is a bit…redundant. And to have to pay for multiplayer? Seriously, no thanks. But it seems like PC gamers are being left behind, especially now that gaming consoles can look better than high-end PCs without costing nearly as much. Of course, if you add in the gigantic HD television set needed to fully appreciate the look of console games, the cost can go up quite a bit. Realistically, though, the PC gaming market isn’t dead yet. It’s not even close. But when good games are made for consoles and not for PC, it can be just a little bit irritating.
Dammit, that G4 review is really making me want Mass Effect. It looks like a sweet game. Curse you, BioWare! You might make me buy an Xbox 360, but I won’t like it… I know, I’m weak-willed. Sometimes.
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I don’t know why video games today are popular. I mean, look at where they started. The original video games were all arcade games like Pac-Man and Asteroids. Boring and hard. When they got stories, the dropped the boring part, but some of them were still freakin’ impossible. A very good example of that is the game Dragon’s Lair. It’s an old game, but you can still find CD-ROM copies for the computer. I recently discovered my dad still had a copy, so I’ve been playing it. Well, trying to play it is more accurate.
Dragon’s Lair is seriously the hardest game I’ve ever played. When it comes to gameplay, it’s rather simple. You don’t always control the main character. You don’t need to know where to go. The trick is the timing. It’s a rather fast-paced game and if you screw up, you have to start over. You start off walking over a bridge. Your character falls through and these tentacle things start moving toward him. You have to mash down on the spacebar to make him swing his sword and then frantically push the up arrow to get him to climb up through the hole in the bridge while the tentacles are distracted. Easy, right? Wrong. If the timing is off by even a second, you’re dead. This sort of action does not stop any time soon.
It’s even worse that you only get 5 lives throughout the entire game. You don’t always start over at the beginning if you die within that limit, but once those 5 lives are up, you have to do the entire thing over again. This would make anyone go crazy.
I just don’t understand how games got past this point. In all honesty, I would have stopped playing after half an hour of a game like Dragon’s Lair if that’s all there was. Even Pac-Man can really piss me off. Games today can actually save your progress and have adjustable difficulty levels, but these old arcade games have nothing of the sort. They all had one difficulty level: impossibly hard. And yet video games survived. Boggles the mind.
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